This week was mostly experimenting - we tried some techniques for graphical improvements that Garret will be able to use in the future. Right now though he’s busy with redesigning the guests.
Our current guests are a single rigged model and we give them a random haircut and shirt color when they spawn at runtime:
For the new ones Garret wanted a bit more diversity so we tried cutting them into multiple pieces…
…that are then stitched back together on spawn (we tested with the old guests, the image above doesn’t show the new ones). It works! This allows Garret to model different sets of cloths that we can then recombine without having to rig or animate the pieces individually.